Ethics in video games
Games in Society
Excess playing time-There are many negative effects that can come from playing an excessive amount of video games, with some being physical effects, whilst others being mental effects and even effects that don’t affect you but effect those around you. One physical symptom associated with excess playing of video games is carpal tunnel syndrome which occurs when the main nerve between the forearm and the hand is squeezed, which can occur when playing a lot of computer games, or holding a console for too long. An example of the hugely negative effects of excessive playing of video games is that a three-month-old South Korean girl starved to death after her parents repeatedly left her alone for 12-hour stretches to rendezvous at a local Internet cafe, where they were nurturing a virtual child through a computer game known as “Prius Online.”
Social Isolation- An immediate consequence of playing video
games is that it can lead to less social interaction with other people due to
the fact that they’re playing video games instead. This can occur especially in
children as they want to spend less time out with their friends, and would
rather rush back home in order to continue playing a game that they had
started. In the long term this can affect their abilities to socialize, and
have a lack of social skills later in life.
Separation from reality- Due to the affects that playing
video games can have on peoples social skills, especially in children, it can
lead to blurring of the lines between the real world and video game worlds. The
time spent on video games can really affect the scope in which these people can
interact with other people, leading them to believe that the real world is more
like a video game world, and therefore act and behave the way that they would
normally inside a video game. An example of this is shown by the fact that
younger children who have access to playing or watching games act more
aggressively in the class room and act out more graphic scenes from the games
that they have either seen or played.

Source https://www.psychologytoday.com/blog/freedom-learn/201502/cognitive-benefits-playing-video-games
Thinking and strategy skills- Scientists from Queen Mary University of London and University College London recruited 72 female volunteers and measured their "cognitive flexibility," described as a person's ability to adapt and switch between tasks and think about multiple ideas at a given time to solve problems.
Impact on ‘Mainstream’ application development-
Games and gaming technology is constantly developing, therefore there is always
a demand for more advanced hardware and gadgets in order to gain access to
these new developments. An example of this is the recently announced HoloLens
by Microsoft and Valve in order to allow people to play games in a virtual
reality, which allows the games to come to life all around them, instead of
just being on a screen. Add this to the increasing number of 3D televisions on
display nowadays and it is proof that there is a mainstream impact by gaming.
Source- http://www.cnet.com/uk/news/armed-with-hololens-microsoft-goes-all-in-on-vr-with-oculus-valve/
Psychological factors
Source- http://www.contentedwriter.com/psychological-effects-of-computer-gaming-on-individuals-and-society/
High Score Listings- In earlier games, high scores were used to make people feel superior about their performance in a video game. However, it could also cause people to become obsessed about being the best and having the highest score. It was documented in the real-life documentary film King of Kong: A fistful of Quarters (http://www.imdb.com/title/tt0923752/, http://www.gamesradar.com/the-story-behind-king-of-kong/) which highlights the emotional struggles of players competing to get the high score within the game. People always like to compare they’re results within any walk of life, and videos gaming is no different. High score listings also act as a positive thing however as they let people come up with new ways to improve themselves and their performance, which can lead to strong problem solving skills later in life.
Source- http://www.contentedwriter.com/psychological-effects-of-computer-gaming-on-individuals-and-society/
Competitive Games- Competitive gaming is positive experience for many. Due to the advances of technology it allows people to compete all the time on video games. Being able to communicate cooperate with them allows people to make friends with people they might never have met before. Furthermore, friendly competition helps to bring out the best in each other as each person is trying to outdo the other and perform better. It helps to boost social skills and help to create a group of liked minded friends and associates. However, it is worth noting that within a small number of people competitive gaming can have a negative effect on some people, leading to increased aggression due to not being able to complete certain puzzles or being outperformed by another player can lose people to lose their tempers and act aggressively or even violently. Gamers playing competitive games also showed increased heart rate during and after gameplay. This shows that they are effected by the game and it effects them both psychologically and physically.
Source- http://www.contentedwriter.com/psychological-effects-of-computer-gaming-on-individuals-and-society/
Source- http://www.contentedwriter.com/psychological-effects-of-computer-gaming-on-individuals-and-society/
Source- http://www.contentedwriter.com/psychological-effects-of-computer-gaming-on-individuals-and-society/
Educational Value- Research into video games has shown that by playing them those people have experienced an increase in basic language skills, English skills, maths skills and social skills. They have also been used to help disabled or severely handicapped people be able to communicate successfully. However, education within gaming is all about how it is used and whether it is used correctly. Video games have also been used to train children with attention deficit disorder to improve their thinking skills. The impact of games within education can only improve, yet only if they are used in the correct way.
Source- http://www.contentedwriter.com/psychological-effects-of-computer-gaming-on-individuals-and-society/
Source- http://www.contentedwriter.com/psychological-effects-of-computer-gaming-on-individuals-and-society/
Source- http://www.contentedwriter.com/psychological-effects-of-computer-gaming-on-individuals-and-society/
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