Btec Extended Diploma in Games Development
Unit 73: Sound for Computer Games
Assignment 2
Creating and applying sounds to a specific game
Plan
Sounds
needed:
Jumping - Done
Powerup - Done
Enemy sound - Done
Rain sounds - done
Enemy sound - Done
Rain sounds - done
No
compression - game will be on PC
Editing
using audacity or adobe audition
Created
some on garage band
Zombie
game: Dark, spooky, create an eerie atmosphere.
The sounds will be stereo
The sounds were recorded at 44100Hz.
The sounds were recorded at 44100Hz.
Creation
When creating my sounds I made some using Garage band on the Macs, I created some via recording and then editing using Audacity and Adobe Audition. I also used a website called http://www.bfxr.net/ which I used to create the smaller sound effects such as the jumping sounds and the sound of collecting a powerup as it was difficult to record things that suited the sounds that I wanted. When creating my sounds I created different sounds for the same action or effect in order to give me some choice when finalising the sounds I wanted to include. In order to not get confused when quickly looking through my sounds I used simple naming conventions as shown in the image.
The majority of the sounds that I have created are WAV files, which are the standard file extensions for PC use. These files are uncompressed which means that they don't lose out on sound quality within the game. The reason that these files are uncompressed is that the game is being created for PC and is a smaller game already, so having uncompressed files is not an issue.
Sound Effects
Zombie Sound
.
In the video, the first sound is the unedited recorded sound, and then the next sounds are those in which I've edited the sound in Audacity in order to make them suit the game that I have made. The image is the final sound wave of the sound. In order to edit the sound I started by changing the pitch in order to make the sound deeper and more frightening in order to match the genre of the game. I then increased the amplitude of the sound in order to make it slightly louder and then I finally decreased the tempo of sound so the sound would last slightly longer as I felt that it ended too quickly.
Jump and Powerup
I created these two sounds using http://www.bfxr.net/ by using the sliders to create the sound I wanted for my game.
Music for my Game
When creating my the music for my games I used Garage band, which allowed me to select different instruments, and then to use the keyboard to play different notes in order to create the music for my game. For my menu music I used organs and strings along with some nature sounds in order to create an eerie atmosphere for my game when the player loads up the game, and I also added a fade effect to the end of the track. For the in game background sounds I used nature sounds to make it sound like there is a storm playing to hype up the anxiety in the game.
In Game
Video with Menu Music
Evaluation
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